“Although you can operate the Oscillabond Product Particulizer on your own, full activation of product-particulate synthesis requires the collaboration of three to six factory workers on three highly-responsive consoles. Talking with Rich about the development of the Particulizer he said this: Rich credits Omega Mart team members Francesca Searer, Spenser Olsen, Les Stuck and Spec Lee as well as support technicians Alex Stahl, Hrvoje Radnic, Eric Lennartson, ChipperSwitch, Turner Kirk, and Pyramind Alum B1 aka Brad Stroud for helping to bring this marvel of interactive audio ecstasy to life.Īlthough not as Jam friendly as Moldover’s Music Mill, I had a hard time walking away from the sheer joy I experienced playing and watching the visualizer respond to all the beeps, boops and warbles that gurgled forth from this frothy experience. Each triggers a different visual experience on the screen that responds in enticing visual patterns that range from hammers to butterflies. The multi-button, knob-twisting interface of the Oscillabond Particulizer drives a multitude of synth patches and samples that are tweaked by a bank of modulation parameters and effects. Much like Moldover’s creation, Rich led a team of creative tech wizards to put this installation together. Rich has been tinkering and developing cool interactive musical experiences ever since I first met him, close to a decade ago, through his famed LoveTech salon experiences. Up a level and just adjacent to the Music Mill is Rich DDT’s Oscillabond Particulizer. All my gratitude and admiration to Meow Wolf for pulling off the unimaginable on a whole new level!” Moldover It feels a little hyperbolic to say, but as a lifelong lover of art I believe this is a major inflection point for a new artistic movement. Now that the whole exhibit is open, my mind is literally blown seeing the contributions of so many amazing artists, and all the beautiful and innovative ways the whole exhibit is tied together. This is the first time I’ve had the support and resources to build one of my “jamboxes” completely from scratch, with very little compromise, and with all the support of the incredible Meow Wolf team. “The Music Mill is the result of three years of hard work, the collaboration of dozens of talented people, and the culmination of my instrument-design career. The experience is taken to the next level with a custom-designed MIDI Light system developed by Turner Kirk and integrated into the surrounding environment by Liza Bender who created the surrounding Infinity Tunnels that synchronize to the music and seemingly represent the energy source emanating from the music Mill that drives the Omega Mart Factory! Moldover’s sleek design concept and seamless integration with his famed “Jambox” delight the user with pads that trigger beefy drum loops, guitar riffs, and synth lines coupled with filters and effects to delight any pad playing aficionado. The three faceted, quarter-ton, steel-encased, mushroom-shaped creation was co-designed and fabricated by Bay Area designer Brian Sullivan. Moldover’s “Music Mill” lent itself particularly well to multi-person “jamming”. Moldover and long-time collaborator Rich DDT of SF’s famed LoveTech each have created fabulous installations that offer an opportunity for audiovisual jamming on the next level. Two of our Bay Area heroes in interactive sound creations are well featured here. Of course, the installations that drew much of my attention and time are the music and sound-driven ones. There are no guide books or directions given unless you take the time to ask the attendants questions, and even then the answers can be cagey and require some prodding on your part to get clear directions. The objective is to “boop” the card at various stations that give you humorous directives and missions, should you choose to accept them! Each card has its own unique identifier number that tracks your progress throughout the experience. The storyline (yes there’s a story to be had here) begins when you are given your Omega Mart card. Walking into Omega Mart you are immediately greeted with a tongue-in-cheek ode to consumerism with shelves of consumer goods and presumed edibles. Of course, there was plenty of hand sanitizer throughout and the enthusiastic attendants were there to not only greet and interact with us but also to clean and wipe down the surfaces of all the interactive bits & bobs. I know what you’re thinking: How on earth can you be going to an interactive indoor experience smack in the middle of a global pandemic? Rest assured the entire event (like all of Nevada and the entire Las Vegas area) was mask mandatory and the entire venue was operating at reduced capacity and timed entry.
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